/*
==========================
  Шаблон Win32 приложения
 использующего OpenGL API
   JM (gamedev@chat.ru)
==========================
*/

#ifndef MAIN_H
#define MAIN_H
 
#include<windows.h>
#include<stdio.h>
#include"eventlog.h"
#include"opengl.h"
#include"mainaux.h"
#include"glext.h"

#define		APP_TITLE	"OpenGL Test"

#define		CONFIG_NAME	"\\main.ini"

HWND		g_hWnd		= NULL;
HINSTANCE	g_hInst		= NULL;
BOOL		g_bIsActive	= FALSE;

HDC			g_hDc		= NULL;
HGLRC		g_hGlrc		= NULL;

FILE		*g_pLogFile = NULL;

int			g_nAppPar[6];

enum 
{
	APP_WIDTH,		// = 0
	APP_HEIGHT,		// = 1
	APP_DEPTH,		// = 2
	APP_ZDEPTH,		// = 3
	APP_STENCIL,	// = 4
	APP_FULLSCREEN	// = 5
};

#endif