//***********************************************************//
// Demo:    Lens Flare Editor
// Author:  terror
// Spec:    demo for gamedev.ru
//***********************************************************//
#include "Lens.h"

extern uint texLens[999];


void Lens_t::SetLens ( int ind, LensStage_t &lens )
{
	Lens[ind] = lens;
}

void Lens_t::SetAllLensSize ( int size )
{
	for ( int i = 0; i < 999; i++ )
	{
		Lens[i].Size = size;
	}
	Size = size;
}

void Lens_t::LoadDefault ( void )
{
	Count = 9;
	Size  = 200;

	for ( int i = 0; i < Count; i++ )
	{
		Lens[i].Color.Set ( 1.0f );
		Lens[i].Size = Size;
		Lens[i].TexID = texLens[0];

	}



}

