//***********************************************************//
// Demo:    Lens Flare Editor
// Author:  terror
// Spec:    demo for gamedev.ru
//***********************************************************//
#pragma once

#include <windows.h>


class window_t
{
public:
	HWND	hWnd;
	HDC		hDC;
	int   DlgID;
	int   Width;
	int		Height;

	bool DLG_CreateDialog ( int DialogID, DLGPROC dlgProc, HINSTANCE	hInstance, bool show );
	bool DLG_ReleaseDialog ( void );
	void Visible ( bool visible );
};

