//----------------------------------------------------------------------------
// File: dxutres.h
//
// Functions to create DXUT media from arrays in memory 
//
// Copyright (c) Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#pragma once
#ifndef DXUT_RES_H
#define DXUT_RES_H

HRESULT DXUTCreateGUITextureFromInternalArray( LPDIRECT3DDEVICE9 pd3dDevice, IDirect3DTexture9** ppTexture, D3DXIMAGE_INFO* pInfo );
HRESULT DXUTCreateArrowMeshFromInternalArray( LPDIRECT3DDEVICE9 pd3dDevice, ID3DXMesh** ppMesh );

#endif 
