#ifndef GO
 #define GO

#include "Window.h"

// Drawing objects includes
#include "Code\\Main Part\\Sphere.h"

//*** *** *** *** *** *** **//
// Global in project object //
// static CStarter starter; //
// <- defined in Window.h   //
//**************************//

// Main Window Function
void Go()
{
	CSphere  x_sphere;
	
	starter.Add(&x_sphere);

	GlutWindow();
};


#endif

 